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Witcher 3 wild hunt review
Witcher 3 wild hunt review













  1. Witcher 3 wild hunt review movie#
  2. Witcher 3 wild hunt review upgrade#
  3. Witcher 3 wild hunt review Ps4#

It helps that CD Projekt Red is arguably the best at making every decision you face as morally grey as possible. It means that I want to find out more about them as people, rather than simply obtain the fetch quest they are no doubt about to give me. Not only is the dialogue superbly acted, but I can see every emotion the voice is trying to convey in each character’s face. Of course, Geralt is soon welcome once the community is in need, and this is when CD Projekt Red’s stunning facial detail shines.Įvery interaction is an intrigue. As a Witcher, you’re not welcome anywhere, with local residents begging you to “leave the children alone!” after hearing tales of the feared grey-haired ones kidnapping their young’uns.

Witcher 3 wild hunt review movie#

There are so many people to speak to and missions to obtain in every town, both large and small, that Geralt’s quest log will soon run as long as Marvel’s movie release schedule.įrom the vast expanse of the kingdom of Novigrad to the tiny communities of Velen, each subset of humanity presents itself in equally uninviting terms to Geralt. Where the game offers depth is in the density of its villages. There are caves to explore, treasures to loot and enemies to fight or flee from every step of the way. Which is to be expected, considering there weren’t many skyscraping cities in the 13th century, but that’s not to say these areas are barren. A decent chunk of your time will also be spent in far-reaching fields and open waters. Most immediately impressive is the world, a vast expanse of differing clusters of segregated communities, each with its own problems you’ll be wise to investigate. A huge shame, as elsewhere the game mostly verges on the sublime. I consider myself pretty tolerant of framerate hitches ( I’m the guy that gave Bloodborne a 10, after all) but in The Witcher 3 it’s such a persistent issue that it hampers everything else the game tries to achieve. Whether I was riding Roach, Geralt’s trusty steed, around the wastelands, taking on hordes of ghastly creatures, or simply having a chat in a pub, the experience was never truly stable. But I was constantly taken out of the experience thanks to a frame rate that rarely maintains 30 FPS. I thoroughly enjoyed talking to every inhabitant in every bizarre bog, thanks to the incredible facial animation and excellent voice acting. I loved exploring every inch of its world. Such technical issues are a heavy price to pay for CD Projekt Red’s other accomplishments. Its greatest weakness, however, is that in its attempts to create such a deep and complex world, the experience is marred by a stuttering framerate, various bugs, and showstopping loading issues. Its greatest strength is how easy it is to become distracted by the myriad sideshows and welcome oddities that occupy its landscape. Considering the game’s title, I’ve only encountered the ghostly Wild Hunt but a few times on my travels, the last of which coming as much as ten hours ago. Having spent around 25 hours in The Witcher 3’s world, perhaps the most impressive element of it is how vast – and yet constantly engaging – it all is. The difference it makes to almost every element of The Witcher 3, a game where immersion and world-building is key, is immense, and it makes for a much more engrossing game. While at times the framerate and pop-in will still become a hindrance (and pre-rendered cutscenes on Xbox One in particular suffer with severe framerate issues) the majority of the time you’ll be able to engage in dialogue with NPCs, take on groups of enemies and just ride around the world enjoying the view without the game holding you back. The experience is largely liberated from the shackles of the performance issues of the pre-release review build. There have also been noticeable improvements in menu navigation, which is now a much smoother experience: snapping from one sub-section to the next now doesn’t cause prolonged pauses in between. Although there are still framerate drops and stutters, as well as very noticeable geometry pop-in, these issues are nowhere near as prevalent or consistent as before.

Witcher 3 wild hunt review Ps4#

With The Witcher 3 now in the hands of consumers, it’s difficult to overstate how much the performance has improved both Xbox One and PS4 over the review build. Directly below you’ll find thoughts on the game as it is now, with his original text following that.

Witcher 3 wild hunt review upgrade#

Update: Having now spent time with the retail, patched versions of the game on both Xbox One and PS4, Brett’s review has been amended to reflect what is a considerable upgrade over the review build.















Witcher 3 wild hunt review